Monster Compendium

An at-a-glance reference of currently implemented enemy tiers. Stats shown are base spawn values before any future dynamic scaling systems (waves, difficulty modifiers) are applied.

LevelTypeHPATKArmorMove SpeedAtk Speed (frames)RangeXP RewardGoldEssence %
Attack Speed = frames between attacks (lower = faster). Essence % = independent chance per kill to drop one Essence.